![]() Original 1-192 BR normal monsters /1-255 BR rare/quest monsters version with 106,4% player movement speed for resolving chasing monsters getting stuckįeedback and ideas will be greatly appreciated! Especially a non-linear curve for the scaling(some rares really get out of control before the midpoint). dll file to your game installation's The Last Remnant\Binaries folder Well you did it ggg, you saved chri- no wait wrong quote, no, you literally killed poe, finally, you did what diablo couldnt, im proud, and by proud i mean i am never returning, i wish i had my money back, my tabs and guild tabs :( they say poe is free but you need to pay more than diablo 4 to get it playable (stash tabs) and you think league is going well because lots of players? ur wrong, maybe there are players but they are not here for the league itself, just for the game, wait until they find out they got scammed by shadownerfs and sus changes you do behind our backs, especially with the streamers.Originally posted by RebirthingSamurai190 75%:At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game! Thats why i got banned in day 2 for saying "cringe r-word league" even tho people in chat started to call me r-word too and didnt get a single 30min ban, i got 11 days ban from a tilted sad dev They are gonna remove my comment again even tho i didnt swear or attack anyone because they are trying to silence anyone that says league bad boo hoo I started skipping it after second char, until i realised they shadownerfed lots of drops, leagues like gwennen, 300+ rolls, not a single unique, literally last league i had atleast a wurm belt in 50 rolls Its a dead league dead mechanic dead "rewards" the only reward i got was that it bricked my unique weapon and shield bricked my entire build with their stupid downside-only crucible trees Made by 2 devs in their basement as a punishment for playing diablo 4 beta Oh and this has nothing to do with the fact that the league is a total **** I spent 48 div on yellow poop and nurses, didnt get a doctor, some streamer 2 clicks got 300 div headhunter double corrupt etc etc (poe highlights showed me very sus stuff going on if you have "record" button) How long its on? i dont know, remove the f****** harvest gamble, revert it make it rare or something, the streamers with their streamer client are baiting us, especially the RMT dude (uglydog or something idk im straight i dont watch him) ![]() On another topic : does malignant madness have a visual clue (icon, graphical effect,etc.) to see if it is active ? I'm using the eternal struggle, with a crit base build, and i'm not seeing any sign of slowing down on bosses and rares (maybe 10% is not too noticeable), nor any icon on their life bar to notify this status effect.Īlso, does it count as a "non-damaging ailment" ? I used an Eater of World altar that stated "non damaging ailments are reflected back to you", but i didn't get shocked (wich is expected since i use purity of elements), and i didn't see any sign of malignant madness (icon, slowing down, etc.). It's time to choose : either the mechanic is providing abundant ressources and opportunity, or it allows more control from the players. We drop dozens of weapon per map, with the same base multiple time, and we can only interact once with the mechanic.Īfter all, this mechanic is the perfect example of the game's main concern for me : everything is RNG AND SCARCITY. There should be more than 1 forge per map. Right now i don't see the point of fighting them. ![]() Crucible bosses in maps should drop either a guaranted geode or a magmatic ore. It seems to be the case on revealing the weapon tree, but it's not always true at first sight. Encounter difficulty and crucible xp should grow in a 1:1 ratio. what determines the quantity of crucible xp needed to unlock a node on a weapon ? Ilevel ? Map & monsters Level ? Node depth ?
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